The remarkable potential of video games in science and psychiatry
The remarkable potential of video games in science and psychiatry
Games provide safe and enjoyable settings in which we learn about the world and develop skills to interact with it. Video games have extended these possibilities to a remarkable extent and offer a valuable new tool for clinical scientists. Professor Paul Fletcher will examine the huge potential that video games have for complementing existing approaches to understanding and managing mental distress.
Following the presentation, Professor Fletcher will answer your questions.
Please note this session was previously on Saturday 25 September at 13:00, and has now moved date and time.
Speaker
Professor Paul Fletcher MB BS; PhD, FRCPsych; FMedSci (Fellow of Clare)

Paul trained in medicine and psychiatry before taking a PhD in cognitive neuroscience. He is the Bernard Wolfe Professor of Health Neuroscience at the University of Cambridge and is supported by a Wellcome Trust Investigator Award. He uses combinations of pharmacological challenges, neuroimaging and larger scale behavioural studies in healthy and clinical populations, with the aim of understanding the basis of learning and decision-making in the human brain.
Paul is interested in how video game and related technologies may play a key part in representing and improving mental health. He works with the video game studio, Ninja Theory Ltd, and was a member of the team who made to the BAFTA-winning video game Hellblade: Senua’s Sacrifice.
Booking information
Booking for this event is now closed.